![]() Go ahead and open it up and you'll see the Project Setup screen. ![]() This jar file will download all the files you need and create a base project, upon which you'll build your game. ![]() Put the gdx-setup.jar you downloaded in the outer folder so that it's easy to find for future projects. Create yourself a folder for all of the Android games you're going to make after this one, and within that create a folder for this project specifically called 'snake'. ![]() Not only is LibGDX easy to use, it's easy to set up and install.įollow this link to LibGDX's download page and download the 'setup app'. Without LibGDX you'd have to worry about how to draw an image on a screen at a particular location, along with a plethora of other boring stuff. Essentially, LibGDX will handle all the boring boilerplate stuff and free you up to make a game quickly. LibGDX is a cross-platform, open source, fairly well-documented framework for making games. And do let me know if I've made any mistakes in the included text files/screenshots/instructions. Oh and feel free to offer improvements or tips for my code, I'm by no means an expert and am always willing to learn. I do believe that 'doing' is one of the best ways of learning, and putting your Java skills in the context of a real thing can really help you learn, understand, and remember key concepts.Īs always, comment questions or message me and I'll do my best to help. This is by no means intended to be a straight-up Java tutorial and having some experience with Java will help you greatly here, there are already plenty of excellent Java tutorials online, so do one of those before following this. After making this Instructable I also added more features like gesture controls and released it to the Google Play Store, which you can see here. I will show you how to get the basic game working on your phone with touch controls. This tutorial will focus on Android but if you want to deploy to iOS you can code the game following the tutorial, then follow these instructions to deploy to iOS. The great thing about LibGDX is that you code your game and can then export to a variety of platforms, namely PC (Mac, Linux, and Windows), Android, IOS, and HTML5. This tutorial will use Java to show you how to use the LibGDX framework to get a working game on your android phone and your computer. It does not store any personal data.Learning to code is an extraordinarily worthwhile skill, and it's incredibly rewarding and satisfying to see your code come to life in the form of some tangible product, whether it be some Arduino contraption, a website you built, or in this case, a game you can play and share with others.Ībove is a time-lapse of coding the game, the whole thing took around 40 minutes. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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