In the long term, downplaying horror could make Slitterhead more successful. He may not have been involved in every Silent Hill game, but there's little doubt that Silent Hill has been successful thanks in-part to the core concepts Toyama put in place. Toyama's involvement also implies a horrific game considering his storied career in the genre. The monsters at the heart of the game, which can seemingly disguise themselves as humans, seem like prime fear material. It's the work of Toyama's new studio, Bokeh, which he founded after departing SCE Japan Studio at the tail-end of 2020.īokeh, which is also home to several other SCE Japan Studio alumni - including Gravity Rush lead designer Junya Okura and Kazunobu Sato - confirmed its first project would see Toyama return to his horror roots back in February 2021.When Slitterhead was first revealed, fans had good reason to believe it would be intensely focused on horror. Keiichiro Toyama - the creator and director of Silent Hill, Siren, Gravity Rush, and more - unveiled his latest horror project, Slitterhead, back in December. You can watch the Q&A session above, and English subtitles are provided (as well as Arabic, Japanese, Portuguese, Spanish, and Russian). Still, I also want to make something more personal someday." I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. "However, I'd rather do that when working with really limited resources, such as budget or having to focus on one individual. "I want someday to do something with some classic psychological horror themes like I did with Silent Hill," Toyama said. I'd like to include some horror elements in the slower parts, balancing with the frenzy action moments."Īnd for all the Silent Hill fans, Toyama may not have plans to revisit that kind of game just yet - but he does want to revisit psychological horror "someday". "There are some slow and fast moments as well. "There is a terror aspect that I want to include even if the game lays more towards action," Okura added. That said, it won't be entirely without it's surprises - even in the "slower parts". I want to achieve both action and drama with this game." It conflicts the mind, making the players reluctant to enter certain fights. "I wanted a game that could be enjoyed for its action, yet whose concept doesn't solely revolve around killing enemies. From there, I wanted to widen the player base who could access the game, including players who don't usually play horror games," Toyama said, as transcribed by PC Gamer. It spans over multiple genres where horror is expressed. "The game doesn't fully enter the horror genre. Responding to questions posed by fans via social media, the team - consisting of CEO and creator Keiichiro Toyama, game director and CTO Junya Okura, plus COO and producer Kazunobu Sato - offered some tantalising teases about the new title, including the hope that it will appeal to "players who don't usually play horror games". Slitterhead developer, Bokeh, has shared more details about its upcoming action-horror game.
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